Alien RPG: Building Better Worlds ౼ Article Plan
Building Better Worlds, available as a PDF and hardcover, is a complete campaign module. It provides tools for open-world exploration and colonization within the ALIEN RPG universe.
This expansion offers six expeditions and a robust framework for crafting unique sci-fi narratives, enhancing the core gameplay experience.
Alien RPG: Building Better Worlds represents a significant expansion to the critically acclaimed tabletop roleplaying game, venturing beyond the claustrophobic confines of derelict spacecraft and into the vast, unforgiving expanse of colonized space. Released initially in PDF format and subsequently as a beautifully crafted hardcover, this module isn’t merely an add-on; it’s a toolkit designed to empower Game Masters (GMs) and players to forge their own narratives within the Alien universe.
Forget simply reacting to Xenomorph outbreaks. Building Better Worlds shifts the focus to proactive exploration, colonial administration, and the inherent dangers of establishing a foothold on alien worlds. It provides the resources to build entire planets, design bustling (or desolate) outposts, and populate them with unique flora, fauna, and, of course, potential threats. This expansion caters to those seeking a more open-world, sandbox-style campaign, moving away from the linear tension of the original game.
Whether you’re a seasoned Alien RPG veteran or a newcomer eager to delve into a terrifying sci-fi setting, this module offers a wealth of content to ignite your imagination and create unforgettable gaming experiences.
What is ‘Building Better Worlds’?
Building Better Worlds is fundamentally a comprehensive campaign module for the Alien RPG, designed to facilitate long-form, open-world gameplay. It’s more than just a collection of adventures; it’s a robust set of tools enabling GMs to construct and manage entire planetary systems and colonial ventures. The initial release as a PDF allowed for immediate access and playtesting, followed by a highly anticipated hardcover edition.
At its core, the module provides the means to move beyond responding to crises and instead focus on the challenges of preventing them – or, inevitably, dealing with the consequences of unchecked expansion. It includes detailed guidance on procedural planet generation, outpost design, and the creation of believable alien ecosystems.
Furthermore, Building Better Worlds contains six fully-fledged expeditions, offering starting points for campaigns, but encouraging GMs to deviate and build upon them. It’s a toolkit for collaborative storytelling, emphasizing atmosphere, tension, and the constant threat lurking in the darkness.
Core Concepts of the Expansion
Building Better Worlds centers around several key concepts that distinguish it from the core Alien RPG experience. Primarily, it shifts the focus from reactive survival to proactive colonization and exploration. Players aren’t simply responding to Xenomorph outbreaks; they’re pioneers facing the logistical and societal challenges of establishing a foothold in hostile environments.
Procedural generation is a cornerstone, allowing for the creation of diverse and unpredictable planetary landscapes. This is coupled with a strong emphasis on resource management, political intrigue, and the ethical dilemmas inherent in corporate exploitation. The expansion also highlights the dangers beyond the iconic Xenomorphs, introducing possibilities for inter-colonial disputes and devastating environmental hazards.
Ultimately, Building Better Worlds aims to create a sense of systemic vulnerability – a feeling that even careful planning can be undone by unforeseen circumstances, mirroring the bleak and unforgiving universe of Alien.
Campaign Module Overview
The Building Better Worlds campaign module, available in PDF and hardcover formats, presents a comprehensive framework for long-form, open-world Alien RPG campaigns. It moves beyond the contained horror of a single vessel, placing players in the role of colonists, explorers, or corporate agents tasked with establishing a presence on newly discovered planets.
The module isn’t a linear narrative, but rather a toolkit. It provides GMs with the resources to construct their own unique campaigns, utilizing the included setting creation tools and procedural generation systems. Six pre-written expeditions are included as starting points or standalone adventures, offering diverse scenarios ranging from surveying potential colony sites to investigating mysterious signals.
The core of the module revolves around the challenges of survival, resource management, and navigating the complex relationships between colonists, the Company, and potential alien threats.
Setting Creation Tools
Building Better Worlds excels in empowering Game Masters to forge their own corners of the Alien universe. The module provides extensive setting creation tools, moving beyond pre-defined locations. These tools facilitate the development of believable and dangerous worlds for players to explore.
Key among these are systems for procedural generation of planets, allowing for the rapid creation of diverse environments with unique characteristics. Guidance is given on establishing planetary features, atmospheres, and potential resources. Furthermore, the module details methods for designing colonial outposts, considering logistical challenges and security concerns.
Crucially, Building Better Worlds doesn’t neglect the biological aspects of world-building, offering advice on creating unique alien flora and fauna, ensuring each planet feels distinct and potentially hostile.

Procedural Generation of Planets
Building Better Worlds streamlines planet creation with robust procedural generation tools. The PDF provides tables and guidelines to quickly establish key planetary features, moving beyond static world design. GMs can determine a planet’s size, atmospheric composition, gravity, and dominant terrain types with simple dice rolls and reference charts.
This system isn’t purely random; it encourages narrative integration. Results prompt questions about the planet’s history and potential dangers; The module suggests linking planetary characteristics to the presence of valuable resources or hidden threats, fostering emergent storytelling.
Furthermore, the system considers the potential for Engineer influence, referencing the lore of the Alien universe. This allows for the creation of planets bearing the hallmarks of ancient intervention, adding layers of mystery and intrigue to exploration.

Designing Colonial Outposts
Building Better Worlds dedicates significant attention to crafting believable and functional colonial outposts. The PDF offers detailed guidance on outpost design, covering everything from initial settlement layouts to long-term infrastructure development. It moves beyond simple base-building, emphasizing the logistical challenges of sustaining life in hostile environments.
GMs are provided with modular outpost components – habitation blocks, hydroponics farms, power generators, security checkpoints – each with associated costs and benefits. The system encourages consideration of resource availability, defensive vulnerabilities, and the psychological impact of isolation on colonists.
Crucially, the module stresses the role of the Company in shaping outpost development. Corporate directives, budgetary constraints, and hidden agendas all influence the outpost’s design and operation, creating opportunities for conflict and intrigue. Outposts aren’t just safe havens; they are extensions of corporate power.
Creating Unique Alien Flora and Fauna
Building Better Worlds empowers GMs to populate their worlds with truly alien lifeforms, moving beyond simple reskins. The PDF provides a robust system for generating both flora and fauna, utilizing a combination of procedural tables and creative prompts. These aren’t just monsters; they are integral parts of the ecosystem.
The system focuses on defining key characteristics – morphology, behavior, lifecycle, and ecological role – rather than simply assigning stats. GMs are encouraged to consider how alien organisms have adapted to their environment, and how they interact with each other and the colonists.
The module also includes guidelines for creating symbiotic relationships, parasitic organisms, and even sentient plant life. It emphasizes the importance of biological plausibility, even within the fantastical setting of the Alien universe, fostering a sense of wonder and genuine discovery.
Running Open-World Campaigns

Building Better Worlds fundamentally shifts the Alien RPG experience towards sandbox-style gameplay. The PDF provides tools to move beyond linear scenarios, allowing players to freely explore and interact with a dynamically generated world. This isn’t about surviving a single outbreak; it’s about building a life – or failing to – on a hostile planet.
The module emphasizes the importance of establishing a central hub – a colony, a research station, or a stranded vessel – and then radiating outwards. GMs are guided on how to create compelling locations, generate rumors and leads, and manage the logistical challenges of long-term survival.

Crucially, the PDF stresses the need for player agency. The colony’s fate, the discovery of new resources, and the encounters with alien life should all be driven by player choices, creating a truly emergent narrative.
The Role of the Company
Within the Alien RPG: Building Better Worlds PDF, the Company isn’t merely a background element; it’s a pervasive force shaping the campaign. The module provides detailed guidance on portraying the Weyland-Yutani Corporation, emphasizing its ruthless pursuit of profit and its willingness to sacrifice individuals for corporate gain.
GMs are encouraged to define the Company’s specific objectives in the campaign – resource extraction, biological research, or territorial expansion – and to use these objectives to create conflicts and dilemmas for the players. The Company can be a patron, a rival, or an outright antagonist, depending on the players’ choices.
The PDF also includes rules for managing Company assets, such as ships, personnel, and security forces, allowing GMs to realistically portray the logistical power and influence of the corporation. Expect bureaucratic hurdles, hidden agendas, and constant pressure to deliver results.
Player Character Roles & Motivations
Alien RPG: Building Better Worlds’ PDF emphasizes character agency within the vastness of space; The module encourages players to move beyond simple survival, fostering complex motivations for their characters. Are they driven by corporate loyalty, scientific curiosity, a desire for wealth, or a desperate need to escape a troubled past?
The PDF provides tools for creating characters with detailed backgrounds and personal goals, linking them directly to the campaign’s setting and overarching narrative. Players might be pioneering colonists, independent prospectors, or even Company operatives with conflicting loyalties.
Crucially, the module highlights the psychological toll of isolation and the constant threat of the unknown. Characters’ motivations should be tested by the harsh realities of the frontier, forcing them to make difficult choices with lasting consequences. Expect moral ambiguities and internal conflicts.
Handling Exploration and Discovery
The Alien RPG: Building Better Worlds PDF excels at providing systems for compelling exploration. It moves beyond simple map-clearing, emphasizing the slow burn of uncovering a planet’s secrets. The module suggests utilizing a layered approach to discovery, starting with orbital scans and progressing to ground-level investigations.
GMs are encouraged to use environmental storytelling and cryptic clues to build suspense. The PDF supports procedural generation of planets, ensuring each expedition feels unique and unpredictable. Discoveries shouldn’t always be beneficial; uncovering ancient ruins might unleash unforeseen dangers or reveal unsettling truths about the universe.
The focus is on creating a sense of wonder and dread. Players should feel the weight of being the first to set foot on a new world, knowing that every step could lead to salvation or annihilation. Careful resource management and cautious investigation are paramount.

Conflict and Threats Beyond Xenomorphs
While Xenomorphs remain a terrifying possibility, Alien RPG: Building Better Worlds actively encourages GMs to diversify threats. The PDF details potential inter-colonial disputes, fueled by resource scarcity and corporate greed, creating complex political conflicts for players to navigate.
Environmental hazards are also prominent. Planets may harbor toxic atmospheres, unpredictable weather patterns, or strange geological phenomena. The module suggests incorporating native lifeforms – not necessarily hostile, but potentially dangerous due to unfamiliar biology or territoriality.
Furthermore, the expansion hints at the lingering presence of the Engineers and the mysteries surrounding their creations. Uncovering remnants of their technology or encountering their automated defenses can introduce a cosmic horror element. The PDF emphasizes that the universe is vast and uncaring, and threats come in many forms.
Inter-Colonial Disputes
Alien RPG: Building Better Worlds’ PDF expands beyond the immediate threat of creatures, detailing simmering tensions between human colonies. These inter-colonial disputes often stem from competition over valuable resources – minerals, habitable land, or even strategic locations. Corporate interests frequently exacerbate these conflicts, manipulating colonies for profit.
The module provides tools for GMs to create nuanced political landscapes. Colonies might engage in economic warfare, sabotage, or even outright armed conflict. Players could find themselves caught in the middle, tasked with mediating disputes, uncovering conspiracies, or taking sides in a larger power struggle.
The PDF suggests incorporating elements of corporate espionage and political intrigue. Loyalties are fluid, and information is a valuable commodity. These disputes offer opportunities for morally grey choices and complex roleplaying scenarios, enriching the campaign beyond simple survival horror.
Environmental Hazards
Alien RPG: Building Better Worlds, particularly within its PDF format, emphasizes that the universe isn’t just about Xenomorphs; it’s about hostile environments. The expansion details a range of planetary hazards beyond the typical toxic atmospheres. These include extreme temperatures, unpredictable geological activity, corrosive flora, and radiation zones.
The module provides guidelines for generating these hazards procedurally, ensuring each planet feels unique and dangerous. GMs are encouraged to consider how these hazards impact not only the player characters but also the infrastructure and survival of colonial outposts.
Environmental Hazards aren’t simply obstacles; they’re story elements. A sudden seismic event could uncover a lost alien artifact, or a toxic bloom could force colonists to make difficult choices about resource allocation. The PDF stresses using these hazards to create tension and drive narrative development.
Integrating ‘Building Better Worlds’ with Existing Campaigns
The Alien RPG: Building Better Worlds PDF isn’t designed to replace existing campaigns, but to enrich them. It offers a wealth of tools adaptable to ongoing narratives. GMs can seamlessly introduce elements like procedurally generated planets or detailed colonial outpost designs into established settings.
Rather than a complete overhaul, consider using the expansion’s content as “sector files” discovered by the player characters. A new survey mission could lead them to a planet detailed using the procedural generation rules. Existing corporate agendas can be expanded to include colonization efforts outlined in the module.
The PDF provides guidance on scaling the scope of the game. A tightly focused investigation can broaden into a sprawling open-world campaign, or a colonial administration can become a central focus. It’s about layering the new content onto existing foundations, creating a more dynamic and immersive experience.
Utilizing the Included Expeditions
Alien RPG: Building Better Worlds’ PDF boasts six pre-written expeditions, serving as excellent starting points for campaigns or one-shots. These aren’t rigid scripts, but rather detailed frameworks designed for GM flexibility. Each expedition presents a unique scenario, from charting unexplored systems to investigating distress calls on remote colonies.
GMs can run these expeditions “as-is” for a quick start, or heavily modify them to fit their existing campaign. The included materials – maps, NPC details, and plot hooks – provide a solid foundation for improvisation. They’re designed to inspire, not constrain.
Consider using an expedition as a “cold open,” dropping players directly into a crisis. Alternatively, they can be presented as contracts offered by the Company, driving the narrative forward. The expeditions effectively demonstrate how to leverage the expansion’s setting creation tools in practice.
The Importance of Atmosphere and Tension
The Alien universe thrives on dread and claustrophobia. Building Better Worlds, even in its PDF format, emphasizes maintaining this core atmosphere. The expansion provides tools to build worlds that feel isolated and dangerous, fostering a constant sense of unease for players.
Focus on describing the subtle details – the hum of failing machinery, the flickering lights, the unsettling silence between comms checks. Utilize the setting creation tools to introduce environmental hazards and ambiguous signals, hinting at unseen threats.
Remember, the Xenomorph isn’t always the primary source of terror. The Company’s callous disregard for human life, the desperation of colonists, and the sheer vastness of space can be equally frightening. Lean into these elements to create a truly immersive and terrifying experience, mirroring the original films.
GM Tips for a Compelling Experience
When utilizing Building Better Worlds, whether from the PDF or physical copy, prioritize player agency. Allow their choices to genuinely impact the unfolding narrative and the fate of the colony; Don’t railroad them into pre-determined outcomes.

Embrace ambiguity. Not every mystery needs a neat resolution. Leaving questions unanswered can heighten tension and encourage players to speculate, fostering a more immersive experience. Use the procedural generation tools to create unexpected situations.
Remember the corporate angle. The Company isn’t a monolithic entity; it’s filled with competing interests and hidden agendas. Introduce conflicting orders and moral dilemmas to challenge players. Finally, don’t be afraid to kill characters – the Alien universe is unforgiving!
Resources and Further Reading
For those diving deeper into the Alien RPG: Building Better Worlds, several resources are available. DriveThruRPG.com hosts the PDF version, alongside other ALIEN RPG supplements. Amazon.com offers the hardcover edition, providing a tangible experience for campaign planning.
Bell of Lost Souls provides insightful coverage of the expansion’s release and features. Exploring the broader Alien franchise timeline – including films like Alien (1979) and Alien: Covenant (2017) – can enrich your campaign’s lore. Fan forums and online communities dedicated to the ALIEN RPG offer valuable GM tips and player experiences.
Consider revisiting the original source material for inspiration. Understanding the themes of corporate greed, isolation, and existential dread prevalent in the films will elevate your game.
PDF Version and Accessibility
The Alien RPG: Building Better Worlds expansion is readily available in a digital PDF format, offering immediate access for GMs eager to begin campaign preparation. Leisure Games and DriveThruRPG.com are primary sources for acquiring this version. The PDF allows for convenient portability and searching, streamlining the world-building process.

Accessibility features within the PDF vary depending on the platform used for viewing. However, most modern PDF readers support text magnification, screen reader compatibility, and adjustable color settings. Players and GMs with visual impairments may find these features beneficial.
Digital distribution also facilitates easy sharing of excerpts and resources with your gaming group, fostering collaborative campaign design. Ensure compliance with licensing agreements regarding distribution.
Community Reception and Reviews
Initial community response to Alien RPG: Building Better Worlds has been overwhelmingly positive, particularly regarding the expanded scope for open-world campaigns. Players appreciate the wealth of tools provided for crafting unique planetary environments and storylines, moving beyond the traditional Xenomorph-centric narratives.
Reviews frequently highlight the module’s ability to inspire creativity and facilitate collaborative storytelling. Many GMs have praised the procedural generation tools as effective for quickly establishing compelling settings. The inclusion of six pre-written expeditions offers a solid starting point for new campaigns.
Some feedback notes a learning curve associated with mastering the various systems, but the overall consensus is that the investment is worthwhile. The PDF version’s accessibility and searchability have also been commended by users.
Future Expansion Possibilities

Given the success of Alien RPG: Building Better Worlds, several avenues for future expansion seem promising. Further development of the procedural generation tools, perhaps with more granular control over planetary features and societal structures, would be welcomed.
Expanding the range of non-Xenomorph threats – delving deeper into inter-colonial disputes and environmental hazards – could add significant depth to campaigns. Additional campaign modules focusing on specific regions or corporate factions within the ALIEN universe are also highly desirable.
Supplements detailing advanced technologies, unique alien species beyond those initially presented, and expanded rules for ship-to-ship combat could further enrich the gameplay experience. The PDF format allows for relatively easy release of smaller, focused expansions addressing specific player requests.

Alien RPG: Building Better Worlds represents a significant leap forward for the game, transforming it from a primarily horror-focused experience into a compelling platform for open-world sci-fi campaigns. The tools provided, readily accessible in both hardcover and PDF formats, empower GMs to craft truly unique and immersive settings.
Whether you’re a seasoned ALIEN RPG veteran or a newcomer to the universe, this expansion offers a wealth of content and inspiration. The emphasis on atmosphere, tension, and player agency perfectly captures the spirit of the source material.
Ultimately, Building Better Worlds isn’t just an expansion; it’s a toolkit for collaborative storytelling, inviting players and GMs alike to forge their own legends in the dark reaches of space. It’s a must-have for fans seeking a deeper, more expansive ALIEN roleplaying experience.
